Game Trailer

Saturday, February 4, 2012

Robotic Arm, Beta Status Update, and a Publisher

Robotic Arm

In the last update I mentioned adding a new "tool" for the astronaut. Well, here it is: a mobile robotic arm attachment (seen here lifting a small rock):




When the arm is deployed, the player goes into first-person view and the movement controls are then used to manipulate the arm. The device will have several functions in the game, especially in regards to solving puzzles that require reaching up high...

There is also a "Claw-Cam" mode that allows the user to get a closer view of the object they are interacting with:



The addition of the robotic arm came from my desire to add some depth to the puzzles and to give the astronaut a few more "tricks" than he would otherwise have at his disposal. The astronaut is not capable of the gymnastic moves of say a Laura Croft or Nathan Drake (it wouldn't make sense). But with his jet-pack, and now the robotic arm, I think there is a well-balanced and unique set of gameplay mechanics for the player character.

New Beta Goal: By End of February

As I'm writing this on the last day of January I can safely say we've missed the target release for the beta. However, the last two weeks have been extremely productive and I expect to share an early build of the "beta test level" in the next few weeks. There's still a good bit I need to do to get there, but my workflow and productivity has improved greatly (I'm not just learning game design but also the process of developing such a large project).

Some of the things I've accomplished since the last update include adding a new third-person camera rig (so you can control the camera angle with the mouse), adding a headlamp function, setting up rag-doll physics for deaths, and adjusting the jet-pack functionality. I've also updated the astronaut model by making him a bit less chubby and a little more realistic. Believe it or not, he only had three fingers and a thumb in the trailer! (Early designs for the game were a bit more arcade-like, and I simply hadn't gone back and updated the model to reflect the more realistic flavor the game had evolved.) Finally, as you can see from the robotic arm photos above, I've got Aelita animated and navigating her way around the test level.

Lifeless Planet has a Publisher!

Oh yeah, and last week Stage 2 Studios signed a worldwide publishing deal with Lace Mamba Global. This means Lifeless Planet will be showing up in boxed form on retail shelves across Europe, Australia, and hopefully the US! This is a huge development for the game as it means more resources to make a more polished game (but don't worry, I'm still indie, and I haven't sold ownership of the project). I'll have a more formal announcement on this soon.

Figurine

I finally received one of the figurines yesterday and it looks great!



The photo really doesn't do it justice...holding this in your hand is quite amazing. It's a cool world we live in to think you can email someone a 3D model and they "print" a real, tangible object like this. In fact, I think I'm going to offer these for sale at some point...so if you didn't pledge for one you may still get your hands on a figurine.

Studio Mascots

Sitting in front of the computer for hours on end is not good for your health. Thankfully we have a couple of interrupters who make sure I take occasional breaks to play fetch. Meet Neptune and Panda, our adopted blue-eyed Husky/Rottweiler pups from the Alaska Dog and Puppy Rescue:

Tuesday, January 17, 2012

New Screenshot

Hi guys! Just a quick update with a new screenshot. I think it shows how the addition of a relatively simple model can add interest to an area:


Progress Update

I'm working hard to bring in most of the game's features to the beta level. Yesterday was a good day as I had been hoping to add a new gameplay element, but wasn't certain how to pull it off or if it would be worth the effort. Well, after a bit of hacking it works! Essentially I've given the astronaut a new...tool. This item will be used to solve several puzzles in the game. I want to share the details here, but I think instead I'll try to post a gameplay video in a couple weeks...

The Weather at Stage 2 Studios, Alaska

Thought I'd share a little trivia about our humble studio. We're located near Anchorage, Alaska and winter is in full swing here. We've had several feet of snow this season. And while we're not above the Arctic Circle, it still gets very dark in the winter. Here's a photo I took looking down my street at noon (as in midday). It's not always this dark, but on this day it was cloudy and the sun had just peeked over the big mountains to the south:


Cheers,
Dave

Friday, December 30, 2011

Happy 2012...The Year of Lifeless Planet!

As we approach the new year, I want to wish everyone a very happy 2012. Thanks again for making this last year great...I hope to return the favor in the year ahead!


A Big Month

Hard to believe it's been over a month since my last update--but what a month it has been! We were contacted by several publishers during the Kickstarter campaign and we recently flew to London to meet with one of them (Alaska to England was quite a trip). We're currently trying to negotiate a deal to distribute the game, though we don't have anything to announce...yet.

Being an indie developer comes with its share of challenges. I'm learning one of those is simply all of the roles that must be filled by one or two people: programmer, artist, designer, animator, marketing manager, producer, writer, etc. Not a surprise of course and I'm not complaining--it's been a fun ride, but very...educational!

Game Progress

Before I left for London I was able to prepare a rough demo level (once it's farther along I will eventually be sharing it with my beta-testing backers!). It's currently about 50% of what I want the finished game quality to be. I'm including lots of gameplay elements in the demo level that will be in the full game so I (and my beta testers) can test design ideas and discover what works and what doesn't. There are some fun moments already, and I knew I was on to something one night when I got spooked by my own game. You'd think I would've known the scare was coming...

I've not made as much tangible progress in the last few weeks thanks to travel and the holidays. However, in planes, trains, and automobiles I've been sketching level designs, tweaking gameplay concepts, and fleshing out game story. That's something else I've learned: an enormous amount of work goes in on the front end of the game just nailing down every last detail of how the game will look, feel, and play.

I'm not officially moving the January (beta) and July (ship) estimates yet, though I may have to adjust those soon. Just will depend on how much headway I can make in the next few weeks. I promise to post more often...and hopefully will have more cool stuff to share soon. Believe me, I've been working like mad!

Rewards Update

I'm finally making progress with the remaining backer rewards (well, besides the game itself). You should see your poster within the next week or two. Figurines should go out shortly too. I feel badly I didn't get them out before now. If they'd come back right the first time you'd have them, but I apologize all the same. Everybody has been very patient, so again thank you!

More Publicity

You might have noticed a Lifeless Planet mention in the Holiday issue of the UK PC Gamer. They ran a story about Kickstarter Projects including a brief discussion of Lifeless Planet on page 25.

Get in the Game!

How would you like to get your photo in Lifeless Planet? Well...maybe you can! I'm working on a contest idea where the winning prize is a snapshot of your face somewhere in the game. Sound cool? Oh and this would not be a money thing--just something fun for my fans...stay tuned!

Monday, October 24, 2011

Kickstarter Success!

I'm happy to announce that our Kickstarter Project for Lifeless Planet has succeeded! We raised 202% of our funding goal for a total of over $17,000! It's going to take even more money (which is coming from other investors and our own pockets) and a ton of time and energy to complete the game, but we've now got the momentum to make it happen! THANK YOU so much to everyone who contributed!

Stay tuned here and on the Kickstarter page for progress updates as we move ahead...

Friday, September 16, 2011

Pre-Order Lifeless Planet Now!

I'm happy to announce that the Kickstarter fundraising campaign has begun. With a pledge of just $10 you will get a copy of the game when it ships! There are lots of other great rewards too, like a sweet t-shirt, posters, and even a 6 inch tall figurine of Aelita, the mysterious young woman from Lifeless Planet! When you pledge, you'll not only earn great rewards...you'll help this game become a reality!

Thank you for considering supporting Lifeless Planet!

Visit the Kickstarter Page >>
  
9/27 UPDATE: We've Passed Our Kickstarter Goal! 

Last week was an incredible week for Lifeless Planet. On Wednesday, we got picked up by several major gaming news websites including PC Gamer, Joystiq.com, Rock Paper Shotgun, Destructoid and many others. By the end of the day the project had passed its funding goal! As I write this, pledges are up over $12,000 and still coming in. A huge THANK YOU goes out to everybody who's pledged so far as well as all those who have helped to spread the word about Lifeless Planet.

I don't want to get ahead of things here...While we've met the goal, there's no upper-limit to how many pledges we can accept. More funding will simply enable me to purchase the resources and talent I need to make this game better, and finish it sooner. In addition, more pledge support means we can port the game to more platforms...so please continue to spread the word!

Wednesday, August 17, 2011

I need your support!

OK, so hopefully you've seen the new game trailer for Lifeless Planet and you can't wait to do some extrasolar planet exploration!

Lifeless Planet is a totally independent game project by a very small team: in fact, all of the production so far has been by one guy (me!). The goal is to make the best possible 3D action-adventure game on a small budget using free and low-cost tools. In the past some truly great games have been created by lone developers with a passion for their work. What's amazing is all the new tech that now allows independent studios to create incredible 3D games.

To pull this off, I will need your help. Even with great new tools out there like Blender and Unity, it takes a massive amount of effort to produce a quality game. I've spent years (decades, I'm afraid to say) learning 3D modeling and animation, texture painting, and game programming. I've got a "real" job, but interactive applications (i.e. gaming) are my passion. I'm pouring my heart and soul into this project.

All of this takes time, and yes, time is money. So very soon I hope to launch a Kickstarter project to allow fans of Lifeless Planet to contribute to the cause.

In the meantime, the only thing I ask of you is to sign up for the free newsletter! I will keep you updated on project milestones, new trailers, betas, etc. And when the Kickstarter project launches, I'll let you know so—if you like—you can support the project and get great perks like pre-orders of the game and cool Lifeless Planet swag!

Lifeless Planet First Game Trailer is Live!

Check out the game trailer for Lifeless Planet at the top of this page, or on Vimeo: http://vimeo.com/27842764

Please let me know what you think of the trailer and watch this site for more info. soon...including pre-order details!