Game Trailer


Friday, April 4, 2014

Lifeless Planet hits Full Beta!

I'm happy to announce I've finally this week finished the full beta for Lifeless Planet. This is a private beta, but it's an important step in finishing the game. Things are coming together very quickly!

I've also released a new video that features some "moving screenshots" from the public beta available on Steam. The video includes some of the positive comments from gamers who've played the early beta:

Don't forget that if you buy the early-access beta on Steam for a discount, you'll get the full game for no extra charge upon release!

Friday, January 24, 2014

The Road from Alpha to Full Beta

Wow, another month... Guess with the holidays and travel that was to be expected. In any case, things are back in full swing. Working on getting alpha cleaned up and ready for Steam Early Access (hoping to have that up in a couple weeks), and at the same time moving ahead with beta. I've received a lot of good feedback from testers and press. I've been fixing bugs, of course, but also putting as many little finishing touches into the game as possible without getting bogged down in the details. Wednesday I finally got real-time reflections working on the astronaut's helmet:

Of course, it looks even better in-game. Little things like this add up to a huge improvement in the overall visual feel. Lifeless Planet will never be a AAA game, but I'm doing the best in the short amount of time till release to make the visuals the best they can be.

I also added all-time SSAO to the game. This helps objects appear more grounded and connected by shading all the little nooks and crannies where objects meet. The best way to explain this is by showing it with this animated gif:

As you can see, it helps to make the astronaut connect with the ground a little better as the area around his feet are now shadowed. Without it, the player character and other objects seem to "float" in the world. Wikipedia tells me SSAO was first used in the Crysis games, so quite cool that I can get it working in the Unity engine. I'm constantly impressed by what Unity can do.


Tuesday, December 17, 2013

Alpha Coming Soon...

I'm happy to report that I just played through the final level of Lifeless Planet! There's a few minor issues to address, but full Alpha is pretty much done. Wow. Hard to believe after working on this amazing project for over two years, but we're finally very near the end. I'll post a full update in the next couple of days with details of the progress, and (more importantly) how you can get early access to Lifeless Planet!