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Tuesday, July 19, 2016

Lifeless Planet Released for PS4... With Day 1 Sale!

I'm proud to announce Lifeless Planet is available now on the PlayStation 4! And better news--we're offering a launch week sale so you can get the game at 20% off for a limited time. If you're a PS Plus member, you'll get it for 25% off! The sale runs just one week, so get your copy now. Thank you to all our backers, supporters, contributors, investors, and especially to Serenity Forge for publishing Lifeless Planet on PS4!

https://store.playstation.com/#!/en-us/games/lifeless-planet-premier-edition/cid=UP0604-CUSA05475_00-LIFELESSPLANETPS


Tuesday, July 5, 2016

Lifeless Planet Releases on PS4 July 19!

The Premier Edition of the mysterious sci-fi adventure Lifeless Planet is coming to PlayStation 4 July 19! This remastered version is being published by Serenity Forge, and it harnesses the awesome power of the PS4 to tell a truly intriguing and thought-provoking story.

Exclusive to the PS4 release, the main character model has been updated with more detail and double the texture resolution. The game also runs on an updated game engine and features advanced physically based shaders and dramatically improved lighting. The Premier Edition on PS4 shows off the starkly atmospheric world of Lifeless Planet in all its glory.


A special thank you to all our PS4 fans for your patience. It will (VERY) soon be rewarded!

Learn more about the new release on the official PlayStation blog announcement.

Friday, August 28, 2015

Lifeless Planet Profits Pay for Booth Space for Two Indie Studios at PAX

We're excited to announce that Stage 2 Studios is sponsoring booth space for two separate indie game studios at this year’s PAX Prime, one of the most-attended gaming festivals in the country. Stage 2 is funding the contribution from a portion of profits from Lifeless Planet.

Siege Sloth Games will be exhibiting their upcoming game Evergreen in which gamers will play as a mythical world tree, encouraging evolution throughout natural history. Serenity Forge is exhibiting The King’s Bird, a momentum-based precision-platformer about finding true freedom. Both games will be displayed in the Indie MEGABOOTH, the largest single booth at PAX Prime.

Our hope is this contribution will be the start of something bigger. And I'm already encouraged by conversations with the guys at Siege Sloth and Serenity Forge: both indie studios have pledged their support for a proposed Indie MEGABOOTH Alumni Fund, promising to make a donation if their games make a profit. The Alumni Fund would pool similar contributions from past Indie MEGABOOTH exhibitors to help cover the exhibiting cost of future studios.

We're happy to be giving back to the indie game community, but we're even more excited about creating something that will pay forward to future indie projects! If you're a former exhibitor at Indie MEGABOOTH and you want to get involved in this effort or learn more, please get in touch.

PAX Prime runs August 28-31 at the Washington State Convention Center in Seattle.

More About The Sponsored Games:

Serenity Forge, The King’s Bird
http://serenityforge.com/games/thekingsbird

Siege Sloth Games, Evergreen
http://www.siegesloth.com/

Thursday, July 30, 2015

Premier Edition Available Now on PC/Mac!

The Premier Edition of Lifeless Planet is now available on PC and Mac. This remastered edition brings new content and improved graphics to the desktop versions of the game.

The Premier Edition (v 1.5) is a free update to existing owners of Lifeless Planet through Steam and Humble (other platforms coming within 24hrs). Simply update the game through Humble or the Steam Client to play the new version.

The Premier Edition includes new original music from acclaimed Lifeless Planet composer Rich Douglass. In addition, there's also a number of visual upgrades throughout, most notably the addition of normal-mapped terrains. The game also contains previously unreleased content in the form of new audio and text logs. The Premier Edition includes additional new Russian language voice acting, adding further richness to the already immersive experience.