Game Trailer

 

Sunday, October 20, 2013

Catching Up with The News...

Between our Kickstarter page, Facebook page, Twitter feed, Indie DB page, MEGABOOTH page, and email list, I sometimes fall behind updating the official homepage! So...it's time to catch up:

PAX Prime / Indie MEGABOOTH Report 

 

Above: Even in my homemade space suit, I assure you I wasn't the biggest nerd at PAX (but close!)

I'm happy to report our two days in the indie MEGABOOTH were hugely successful! We handed out around two thousand buttons and business cards, showed the trailer to dozens of people and got very positive feedback on the playable preview build. Lots of press and platform reps came by the booth as well. I met Microsoft, Nintendo and Valve reps, and while I have no announcements to make, the odds of wider distribution are good!

Even though I had to take time off production and it was very tiring (I lost my voice from two days of 10+ hrs "shout-talking"), PAX was very well worth it. I am newly energized to finish up the remaining work, and the sense of community in the indie MEGABOOTH was encouraging. We've now got a lot more very excited people looking forward to Lifeless Planet...

Press Highlights:


Top-mentioned indie game in the Major Nelson Pax podcast (listen at about 6 and 11 mins): http://majornelson.com/cast/2013/09/01/pax-podcast-2013/ 

Tweeted about by Tim Schafer: https://vine.co/v/h5eFD1OTZXz
(yes, THE Tim Schafer!)

GameTrailers interview video (at 2:53): http://www.gametrailers.com/videos/9qpmyf/the-final-bosman-maximum-paximum

Gamesradar 10 Second PAX Pitches video (at 1:40): http://www.youtube.com/watch?v=NV7tBMbVdDc

Articles:

http://www.gameinformer.com/games/lifeless_planet/b/pc/archive/2013/08/31/mystery-awaits-on-the-lifeless-planet.aspx

http://www.gameskinny.com/qhmy7/lifeless-planet-has-plenty-to-live-for

http://wonderandrisk.com/war-visits-pax-a-brief-uninformed-view-into-the-singularity/

http://www.presspauseradio.com/presspauseradio/2013/9/2/pax-prime-2013-the-best-of-indie-mega-booth.html


Progress Report

 

I get so excited with the progress I'm making on the game...until I look at the calendar. Time is simply not my friend, but that doesn't mean things aren't rolling along. I'm thrilled with how the end of the game is coming together, but of course I won't spoil it for you.

In the last few weeks, I finished laying-out the final levels. Then I went back and began tying together earlier levels to make the game playable end-to-end. I'll have a few more weeks of this work, but it's good to finally see all of these diverse parts coming together into the final product.

At this point, I'm shooting for release by end of the year or early next year. I'm running out of days for that, but I certainly hope to at least have a fully playable build to testers by end of the year.

 

New Screens

 

I want to leave you with a few new screens from some of the levels I recently finished up:



 

Thursday, August 15, 2013

Play Lifeless Planet in the Indie MEGABOOTH at PAX Prime August 30 & 31

I'm very happy to announce that Lifeless Planet has been invited to exhibit in the Indie MEGABOOTH Friday and Saturday August 30 & 31 at PAX Prime in Seattle. We'll be in the Minibooth section!

http://indiemegabooth.com/project/lifeless-planet/

This is a huge opportunity for exposure for Lifeless Planet. The MEGABOOTH is the largest ever--and will be *the largest booth at PAX this year! Over 5,400 square feet of space and more than 80 games, the MEGABOOTH will be a huge attraction for gamers and press.

If you're one of the lucky people with PAX tickets, please come by the booth and say hello. While you're there, you'll be able to play the game. Even if you're a Kickstarter beta tester, I'll have new content you haven't seen yet. Note we're in the Minibooth so we're only exhibiting Friday and Saturday. Hope to see some of you there!



Tuesday, June 18, 2013

Look up! (Epic New Trailer Released)

I've just finished a new trailer for Lifeless Planet. The new trailer unveils a bit of the game story and reveals several new scenes. Check it out at the top of the page.

If you like the music from the trailer, you can get it on bandcamp! This epic score is another composition from the game's official composer, Rich Douglas.

And in case you missed it, a few weeks ago I posted a progress update on Kickstarter:
First the good news: I've officially begun work on level 20, of 20! This is still not alpha, but it's a big milestone. I'm extremely happy with how the end of the game is shaping up and I can't wait to share it with you.
The bad news? I now realize how much more work is left to do. While every level is now either alpha quality or at least is roughed-out, there are a great many details and elements that need to come together to bring all of the parts into a finished, polished game. On the other hand, I'm hopeful that things will start coming together quickly now. The guts are all there, so it's just a matter of pulling everything together and filling in the blanks. Read More>>

Tuesday, April 2, 2013

Official Soundtrack Pre-Orders Available Now

Rich Douglas is composing a hauntingly beautiful score to complement the strange and mysterious world of Lifeless Planet. Now you can pre-order the official soundtrack for just $7, or listen to free sample tracks: http://richdouglasmusic.bandcamp.com/album/lifeless-planet-ost